
I work at the intersection of film, archives, and interaction design, approaching narrative systems as tools for research, memory, and critical reconstruction.
My background in documentary filmmaking and journalism informs a system-based approach to storytelling, where montage, structure, and editing function as forms of authorship and inquiry. Much of my practice is grounded in archival research, working with historical documents and visual records as living materials to design non-linear and experiential narrative frameworks.
In recent years, my work has expanded toward interaction design and emerging technologies, exploring how narratives operate across physical, digital, and hybrid spaces. Through research-driven and iterative processes, I design meaningful narrative experiences that bridge cinema, interaction design, and technology, with a critical focus on perception, ethics, and human-centered systems.
My professional experience spans documentary filmmaking, journalism, and research-driven audiovisual production, with a strong focus on narrative structure, editing, and system design.
I have developed documentary films and audiovisual projects through long-term research processes, working with archival materials, interviews, and historical documentation. Across these projects, narrative construction functions as a form of knowledge design rather than linear storytelling.
Alongside this work, I have collaborated on interdisciplinary and hybrid projects that combine narrative design, audience interaction, and emerging technologies. More recently, my practice has expanded toward interaction design, exploring narrative systems across physical, digital, and non-visual environments, including AI-assisted workflows and accessibility-focused interfaces.
A hybrid documentary–fiction project that treats chess as a readable system of strategic thought. Through found footage, montage, fragmentation, and temporal displacement, the film explores how decisions, power, and defeat become legible only in retrospect. Meaning emerges through inference, positioning the spectator as an active reader.
Focus: strategic systems, montage as structure, retrospective reading
A feature documentary and archival research project built from recovered manuscripts, correspondence, and visual documents related to the poet Alfredo Gangotena. The project operates as a narrative system where montage, structure, and archival gaps shape meaning, memory, and historical reconstruction. Rather than linear storytelling, the work explores cinema as a method for organizing knowledge and activating fragmented memory through audiovisual form.
Focus: archival research, montage as system
A conceptual interaction design project focused on non-visual navigation and accessibility. Dandelion explores voice-based interfaces and AI-assisted systems that allow visually impaired users to navigate digital environments through conversational interaction. The project functions as a research prototype, investigating how narrative, instruction, and feedback operate when vision is removed from the interface.
Focus: interaction design, accessibility, voice interfaces, AI
A live and hybrid event designed as an interactive system combining competition, performance, and audience participation. Battle Cup Royale operates through rules, feedback loops, real-time interaction, and collective experience, turning a gaming tournament into a narrative-driven live system. The project explores how interaction design principles function in physical and streamed environments.
Focus: live systems, audience interaction, rules and feedback,
video games, participatory design.
I am open to research-driven roles and interdisciplinary teams exploring narrative systems across film, archives, and emerging technologies.